The first signs of cracks in the plan took place before month's end. It seemed to be an enticing carrot that could bring the old-guard over.
Something Extra: this meant something to make the switch worthwhile.Īn aggressive release schedule handled #1 premium books were unusual for Steve Jackson Games.Support: this meant releasing books for the new system, in the new premium format, to replace the extensive libraries most hard-core fans had acquired over the years.If the fans were to be enticed to come over to the new system-as opposed to using the 3rd edition with whatever house rules they had developed over the years-they needed: Steve Jackson- the man and his company-were promising to bring premium production to their already premium content. Holschuh, MA Lloyd, Paul May, David Moore, Simon Proctor, Shawn K.These points are important to many fans of the system. Playtesters: Mark Baddeley, Frederick Brackin, Michael Cule, Peter V. Sales Manager ❚ ROSS JEPSON Errata Coordinator ❚ ANDY VETROMILE GURPS FAQ Maintainer ❚ ❍❍❍❍❍ STÉPHANE THÉRIAULT 104 MAP OF ARATERRE AND THE RING ISLANDS. Production Manager ❚ MONICA STEPHENS Production Artist ❚ ALEX FERNANDEZ Print Buyer ❚ MOE CHAPMAN Marketing Director ❚ PAUL CHAPMAN GURPS System Design ❚ STEVE JACKSON GURPS Line Editor ❚ SEAN PUNCH Art Director ❚ STEVE JACKSON Page Design ❚ PHILIP REED KOVACH Edited by JANIE MURPHY and STEVE JACKSON ISBN 1-55634-744-8ĬONTENTS 1. Written by PHIL MASTERS and JONATHAN WOODWARD Based on GURPS Fantasy by STEVE JACKSON, KIRK TATE, and JANET NAYLOR Cover by BOB STEVLIC Illustrated by BOB STEVLIC and CHRIS QUILLIAMS Cartography by J. Kovach 1ST EDITION, 1ST PRINTING PUBLISHED AUGUST 2005 ISBN 1-55634-744-8 īy Phil Masters and Jonathan Woodward Edited by Janie Murphy and Steve Jackson Based on GURPS FANTASY by Steve Jackson, Kirk Tate, and Janet Naylor Cover Art by Bob Stevlic Illustrated by Bob Stevlic and Chris Quilliams Cartography by J. a Muslim double agent commanded to infiltrate the Hospitallers. Plunder elven ruins while evading the desert natives. Phil Masters (the Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have compiled previous Yrth material and updated it with new peoples, places, and plots, as well as much more on magic and mystic powers. This is a complete world background – history, religion, culture, politics, races, and detailed, full-color maps – everything needed to start a campaign. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb’al-Din. And on this world, magic works! Journey from the windswept plains of the Nomad Lands – where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla – to Megalos, the ancient empire where sorcery and political intrigue go hand in hand. The Crusades aren’t ancient history here – they’re current events. Welcome to the land of Yrth, a realm of incredibly varied races and monsters – including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Now humans struggle with dwarves, elves, and each other.